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Bring fresh thinking and 4 years of craft to the Instructional Designer seat on McKinsey & Company's creative team. The proposition holds together — $52,000 - $82,000, 4 years, a MS base, and ownership the rest of the market rarely grants.
Key Responsibilities
- Shape brand voice across every touchpoint our Gulfport customers actually notice
- Lead brainstorming sessions that surface bold, original ideas
- Map where Usability Testing and Adobe XD overlap, then live in that messy middle
- Pull through one steady-handed visual idea across web, print, and the Gulfport, MS storefront
- Reverse-engineer a competitor's hit to understand the mechanic, not copy the look
What You'll Bring
- Clarity of thought that shows up in tidy documentation
- A portfolio that speaks louder than any line on your resume
- 4 or more years steering creative projects end to end
- Solid InVision grounding, plus Framer you can pick up on the fly
- Familiarity with the rhythms of a bias-to-action full-time team
- 5+ years putting Card Sorting to work in a creative setting
- The judgment to distinguish a fire drill from an actual fire
McKinsey & Company exists for one stubborn reason: the creative tools everyone settled for were never good enough, so we rebuilt them from Gulfport, MS. We move fast on User Personas but slow down whenever someone says they feel rushed past good judgment.
Pay starts strong at $52,000 - $82,000, mentorship runs deep, and the road from mid-level to lead is paved with real benefits.
Live in Gulfport, MS as of this hour, with reviews ongoing.
We welcome applications from driven professionals ready to make an impact.